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2.0 sens in csgo equivalent in cursorsense
2.0 sens in csgo equivalent in cursorsense










  1. #2.0 SENS IN CSGO EQUIVALENT IN CURSORSENSE INSTALL#
  2. #2.0 SENS IN CSGO EQUIVALENT IN CURSORSENSE ZIP FILE#
  3. #2.0 SENS IN CSGO EQUIVALENT IN CURSORSENSE DRIVER#
  4. #2.0 SENS IN CSGO EQUIVALENT IN CURSORSENSE DOWNLOAD#

A user may then desire for various aspects of their output to change based on the direction of their input. Here is a picture of the charts in Raw Accel showing the same thing:ĭue to the mechanics of holding a mouse on a desk, users generally move their mouses horizontally (left and right) differently than they move them vertically (forward and back), with more freedom for the wrist and\or arm to move the mouse horizontally than vertically. So our output velocity is 0.75 * 50 = 37.5. Then our input speed is sqrt(30^2 + 40^2) = 50 counts/ms.

  • linear acceleration with acceleration parameter of 0.01Īnd I move my mouse to create an input of (30,40) at a poll rate of 1000 hz.
  • The above is much more clear with an example.
  • For the mathematically inclined: for input speed "v" and Output Velocity f(v), Sensitivity is f(v)/v and Gain is f'(v) = d/dv(f(v)).Īcceleration, then, is a characteristic of the velocity curve, defined as true when the velocity curve is non-linear for any input speed.
  • The reverse is not necessarily true, so keeping the gain "nice" ensures "nice" sensitivity but not vice versa. It answers the question: "if I move my hand a little faster, how much faster will my cursor move?" The relationship between gain and sensitivity is that if gain is continuous, so is sensitivity.
  • Gain: The slope of the output vs input velocity curve.
  • (We use "speed" and "velocity" interchangeably, and are aware of the difference elsewhere.) The output vs input velocity curve is perhaps the most important relationship in a particular setup because it directly describes the output for any given input.
  • (Output) Velocity: The speed of the final output vector.
  • The "sensitivity multiplier" parameter in the program is a multiplier used on the post-calculation output vector.
  • Sensitivity: The ratio of the output speed to the input speed.
  • The following measurements, available as charts in Raw Accel, are then found from the outputs:

    #2.0 SENS IN CSGO EQUIVALENT IN CURSORSENSE DRIVER#

    The GUI program creates charts by feeding a set of (x,y) inputs and times to the driver code to receive a set of (x,y) outputs. Raw Accel, like any mouse modification program, works by acting on a passed-in (x,y) input in order to pass back out an (x,y) output. Those uninterested can skip to Features below. Our understanding includes the concepts of "gain", "whole vs by component", and "anisotropy." For clarity, we will outline this understanding here. The Raw Accel driver and GUI's workings and exposed parameters are based on our understanding of mouse acceleration. Run rawaccel.exe when the driver is installed in order to run the Raw Accel GUI. Restart for the uninstallation to take effect. Run uninstaller.exe in the release directory to uninstall the driver. Restart your computer for the installation to take effect.

    #2.0 SENS IN CSGO EQUIVALENT IN CURSORSENSE INSTALL#

    Run installer.exe in the release directory to install the Raw Accel driver.

    #2.0 SENS IN CSGO EQUIVALENT IN CURSORSENSE DOWNLOAD#

    NET Framework 4.7.2+ runtime, download here DO NOT download by clicking the green "Code"/"Download" file on the home page of this repository as that will only download the source code, which isn't what you want.

    #2.0 SENS IN CSGO EQUIVALENT IN CURSORSENSE ZIP FILE#

    Visit the Releases page and navigate to the "Assets" dropdown under the latest release, then download the zip file titled RawAccel_X.X.X.zip where X are the latest version numbers.












    2.0 sens in csgo equivalent in cursorsense